Welcome to Elemental Cabal

 



" Aardwolf Mud is based in a fantasy world where magic is common and there are hundreds of exotic realms to explore. Aardwolf is similar to a role-playing game where you have absolute control over your characters actions, and you decide what course the character will take in the game, but without having to worry about a dungeon master limiting your course of action. " Visit http://www.aardwolf.com for more infomation

 

In the beginning there was a single Elemental Overlord, Xarmaroch. Within his body and psyche consisted the four Prime Elements in their sentient form, Lithos (Earth), Pyros (Fire), Stratos (Air), and Hydros (Water).
demonXarmaroch was responsible for everything on the Material Plane. By combining his various powers he created light, life, death, and darkness, but within him the four Elements struggled for superiority and eventually weakened Xarmaroch. Hoping that he could quell the battle raging within, he fractured his body and created the four elemental planes, then he sent a part of his essence to each plane. Thus the Elemental Lords were born.

Those on the Material Plane that had worshipped Xarmaroch were at a loss for he no longer heeded their calls and in his place were four infantile lords, each demanding obedience from the people. The followers of Xarmaroch could not decide among them which was the stronger element, so they too broke into four factions, each following their own lord. The opposing factions waged war after war for millennia, almost destroying one another but never truly gaining anything over the others.

Eventually, four Masters, one from each faction, met to discuss the ongoing conflict. It was agreed that the four lords were too evenly balanced in power for a victor to emerge. Thus they combined their forces into one group.

This group exists to this day in secret, gaining in power before revealing themselves to the world as a unified force. Their goal is to recombine the four wayward lords and resurrect Xarmaroch in his original form, thus bringing harmony to the Multiverse once more.

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Shout out loud

Earth faction

earthEarth will be responsible for the defense of the clan; maze concepts, training and leading members in the defense of the hall, and other defense-related issues. They will also provide spellups and corpse retrievals for a reasonable fee. More>>

Fire faction

fireFire members will be responsible for the offensive aspects of the clan; acts of vengeance and/or retaliation, raiding, warring, and general pk. For a price, fire members will also be available for hired killings. Essentialy, Fire Elements are the hot-heads of the clan. More >>

Air faction

airAir will be responsible for communications/relations. This would cover applicants, recruiting, clan disputes (both internal and external), clan relations, and the general public image of the clan (contests/trivia's, clan fairs, web page, etc.). More >>

Water faction

waterWater will be the more knowledge-oriented faction. They will be responsible for exploration and mapping, as well as writing descriptions for the clan hall and its mobs. Water members will also be approachable, for a fee, to retrieve certain pieces of eq around the mud. More >>