Welcome to Aardwolf V3

Well here we are, on V3. I'm sure there will be a lot of confusion over the
next few days, so please try to help others out who have questions etc.
 
You can expect a lot of reboots (see 'help ice age') and probably a few
crashes. Save often, don't leave important eq on the ground.

Some important stuff you need to know is in 'help v3', full details are at
 
     http://www.aardwolf.com/v3
 
Temporarily, the 'identitfy' command can be used to check your equipment.
I will leave that one up for a week or two.
 
Some stock areas were also switched out with the upgrade, will post on them
next.
 

 

Shout out loud

Earth faction

earthEarth will be responsible for the defense of the clan; maze concepts, training and leading members in the defense of the hall, and other defense-related issues. They will also provide spellups and corpse retrievals for a reasonable fee. More>>

Fire faction

fireFire members will be responsible for the offensive aspects of the clan; acts of vengeance and/or retaliation, raiding, warring, and general pk. For a price, fire members will also be available for hired killings. Essentialy, Fire Elements are the hot-heads of the clan. More >>

Air faction

airAir will be responsible for communications/relations. This would cover applicants, recruiting, clan disputes (both internal and external), clan relations, and the general public image of the clan (contests/trivia's, clan fairs, web page, etc.). More >>

Water faction

waterWater will be the more knowledge-oriented faction. They will be responsible for exploration and mapping, as well as writing descriptions for the clan hall and its mobs. Water members will also be approachable, for a fee, to retrieve certain pieces of eq around the mud. More >>