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I've also replied to a lot of bugs note with feedback/questions, etc, so
please check it out if you've posted there. Here goes the changes:
- Couple of changes to the 'areas' command (Haart/Jaenelle):
: The search option 'areas <txt>' will now include keywords. For example,
if you want to know what area has keyword 'tol' just do 'areas tol'.
You have always been able to use this option to search on area name and
builders btw.
: 'Areas keywords' will show the usual area listing, but with keywords
where builder name usually is.
- Reworked 'change sex' so that it can now be used while already affected
and may or may not result in another change or set you back to normal.
(Tallimos)
- Poker is re-enabled.
- 'Hold' is now back to being just an alias of wear, so should work
consistently with what people are used to. (Tieria)
- 'Who tester' is now only available to other testers, but does work.
Imm command to toggle tester flag is in. When the test port reopens
if will be tester only so if you were active in v3 testing, would like
to continue with testing the new stuff as it is coded and can't use
'who tester', please write a note to 'imm'. (Bremen)
- The restriction on being able to enter a portal to the room you're
already in has been lifted. Does no harm to allow it and without a real
reason to change it, might as well be consistent with v2. (Xandros)
- Autoconsume will now only target the mob you just killed. Consume used
with no arguments still targets all corpses in the room. (Gonf)
- Wither can now be used on a target that has already been withered - it
will just do the damage, negative affect is not duplicated. (Alhena)
- Having quickling haste on will no longer block casting accelerate/haste.
(Sundae)
- Fixed a small window of one tick where vampires could still be affected
by thirst if they had drunk negative thirst drinks (salt water etc).
(Onslaught)
- The 'editor' filter for who now works. (Androg)
- Toxic cloud poison can be cured with Cleansing. The failure message
on the cure poison spell is a little more useful with poisons it can't
cure. (Soulstealer)
- Privacy wish no longer blocks peek. Was never intended to work that way,
per the helpfile. (Alessandrew)
- Daze affect on hammer was not working correctly. It *is* still harder
than it was on v2 to daze with hammer due to the con change, but it was
way off before this fix. (Orcwarrior)
- Can no longer use 'home' in combat. (Bremen) Check on recall in
combat was reversed meaning you'd fail more at 100% than 1% (Jilted).
- Fixed a bug in run when a mob aggros you, a failed command was also
attempted. It will also now show tells outstanding if you savetells
while running/fighting. (Sleipner)
- Can no longer door etc to level 200 players. (Cordelia)
- Changed msg on shockproof to be more in line with lightning damage being
labeled the more general electricity. (Akhenaton)
- Brandish and Zap did not have their usual lag. (Demonspawn)
- Chance for aggro mobs to see people sneaking was a little too high. Only
a few percent, but when you have 3 of them in a room each checking for
a victim every heartbeat of the mud (8 times a second), that few percent
makes a big difference. (Abdiel)
- Fixed a bug with exp bonus from combat empathy/exp rate wish sometimes
being given to groupies during double exp. (Bonanza)
- Fixed double 'full' message when gulp takes you to exactly 90%. (Fiendish)
- The damage from a vorpal can no longer be dodged or reflected in any way.
Immunity to damage still applies. (Vaun)
- Fixed display of flags when creating a new poll at a clan voting booth.
(Cartman)
- Should no longer see mobs under level 100 casting web, unless it is from
a mobprog. (GdAngus)
- It is no longer possible to improve in a skill you aren't high enough
level to use yet. Seen via weaponmaster wish artificially giving skills
early. (Cruces)
- A failed backstab will no longer show the mob as immune to backstab if
if it immune bash. (Terrill)
- Gquest history is back to showing the last 100 gquests not 50. (Cordelia)
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