Reboot - 03/11/2008

I've also replied to a lot of bugs note with feedback/questions, etc, so
please check it out if you've posted there. Here goes the changes:

- Couple of changes to the 'areas' command (Haart/Jaenelle):
 
  : The search option 'areas <txt>' will now include keywords. For example,
    if you want to know what area has keyword 'tol' just do 'areas tol'.
    You have always been able to use this option to search on area name and
    builders btw.

  : 'Areas keywords' will show the usual area listing, but with keywords
    where builder name usually is.
 
- Reworked 'change sex' so that it can now be used while already affected
  and may or may not result in another change or set you back to normal.
  (Tallimos)

- Poker is re-enabled.

- 'Hold' is now back to being just an alias of wear, so should work
  consistently with what people are used to. (Tieria)

- 'Who tester' is now only available to other testers, but does work.
  Imm command to toggle tester flag is in. When the test port reopens
  if will be tester only so if you were active in v3 testing, would like
  to continue with testing the new stuff as it is coded and can't use
  'who tester', please write a note to 'imm'. (Bremen)

- The restriction on being able to enter a portal to the room you're
  already in has been lifted. Does no harm to allow it and without a real
  reason to change it, might as well be consistent with v2. (Xandros)

- Autoconsume will now only target the mob you just killed. Consume used
  with no arguments still targets all corpses in the room. (Gonf)

- Wither can now be used on a target that has already been withered - it
  will just do the damage, negative affect is not duplicated. (Alhena)

- Having quickling haste on will no longer block casting accelerate/haste.
  (Sundae)

- Fixed a small window of one tick where vampires could still be affected
  by thirst if they had drunk negative thirst drinks (salt water etc).
  (Onslaught)

- The 'editor' filter for who now works. (Androg)

- Toxic cloud poison can be cured with Cleansing. The failure message
  on the cure poison spell is a little more useful with poisons it can't
  cure. (Soulstealer)

- Privacy wish no longer blocks peek. Was never intended to work that way,
  per the helpfile. (Alessandrew)

- Daze affect on hammer was not working correctly. It *is* still harder
  than it was on v2 to daze with hammer due to the con change, but it was
  way off before this fix. (Orcwarrior)

- Can no longer use 'home' in combat. (Bremen) Check on recall in
  combat was reversed meaning you'd fail more at 100% than 1% (Jilted).

- Fixed a bug in run when a mob aggros you, a failed command was also
  attempted. It will also now show tells outstanding if you savetells
  while running/fighting. (Sleipner)

- Can no longer door etc to level 200 players. (Cordelia)

- Changed msg on shockproof to be more in line with lightning damage being
  labeled the more general electricity. (Akhenaton)

- Brandish and Zap did not have their usual lag. (Demonspawn)

- Chance for aggro mobs to see people sneaking was a little too high. Only
  a few percent, but when you have 3 of them in a room each checking for
  a victim every heartbeat of the mud (8 times a second), that few percent
  makes a big difference. (Abdiel)

- Fixed a bug with exp bonus from combat empathy/exp rate wish sometimes
  being given to groupies during double exp. (Bonanza)

- Fixed double 'full' message when gulp takes you to exactly 90%. (Fiendish)

- The damage from a vorpal can no longer be dodged or reflected in any way.
  Immunity to damage still applies. (Vaun)

- Fixed display of flags when creating a new poll at a clan voting booth.
  (Cartman)

- Should no longer see mobs under level 100 casting web, unless it is from
  a mobprog. (GdAngus)

- It is no longer possible to improve in a skill you aren't high enough
  level to use yet. Seen via weaponmaster wish artificially giving skills
  early. (Cruces)

- A failed backstab will no longer show the mob as immune to backstab if
  if it immune bash. (Terrill)

- Gquest history is back to showing the last 100 gquests not 50. (Cordelia)

 

 

Shout out loud

Earth faction

earthEarth will be responsible for the defense of the clan; maze concepts, training and leading members in the defense of the hall, and other defense-related issues. They will also provide spellups and corpse retrievals for a reasonable fee. More>>

Fire faction

fireFire members will be responsible for the offensive aspects of the clan; acts of vengeance and/or retaliation, raiding, warring, and general pk. For a price, fire members will also be available for hired killings. Essentialy, Fire Elements are the hot-heads of the clan. More >>

Air faction

airAir will be responsible for communications/relations. This would cover applicants, recruiting, clan disputes (both internal and external), clan relations, and the general public image of the clan (contests/trivia's, clan fairs, web page, etc.). More >>

Water faction

waterWater will be the more knowledge-oriented faction. They will be responsible for exploration and mapping, as well as writing descriptions for the clan hall and its mobs. Water members will also be approachable, for a fee, to retrieve certain pieces of eq around the mud. More >>