Reboot - 03/12/2008

There *will* be a lot of reboots this week. Please help people that
are 'informationally challenged' (ie, dont read announce) with knowing how
to qreset etc where you can. Anyway, on to the changes. Also putting a pretty
interesting discovery on mudinfo after this.
 
- A mob can no longer die to a poison or disease affect while it is
  engaged in combat, which solves the problem of disease/poison taking
  your kills. The damage from the affects can still get the mob down to
  1hp. Lots of people reported this, but Rau came up with this nice
  solution.

- Safe rooms in clan halls now do display the mapper. Clans can choose
  the outline color for their area on the mapper from the standard
  colors in 'colorset status'. This is free for now. Remind me sometime
  later when things settle to let you add your own sector tiles so you
  can make your clan hall map look pretty. If a clan particularly
  doesn't want their open hall to be mappable that's fine too, we can
  flag them for you, but in that case I'm going to say they can't link
  in Aylor.

- 'Gray' is now useable as a colorset option. If you don't have
  the toggle on to see it, it will display as normal white. 'Colorset
  colors' mentions this so new players will know about it. (Sselnoisiv)

- Balor is no longer a free 'aim'. (Haart)

- Clanadmin goto no longer works in combat. (Demonspawn)

- New players no longer start with shortflags on. (Jaenelle)

- Changed the recall messages a little when in a norecall room and/or
  cursed.

- Improvement check missing from angel breath. Note it can only improve
  on success, not by repeatedly spamming it. (Blug)

- Increase duration on Wither. Lowered duration on Weaken. Wither will
  also reduce more STR at higher caster int. Weaken still lasts longer/
  does more because that is all it has - wither also does damage.
  (Alhena). Also fixed a buggy wither msg. (Sleipner)

- 'Preserve' skill was not improving, works now. (Fatesdagger)

- You now lose invisible as soon as you enter combat and will see a
  message when you and/or target becomes visible. (Tymme)

- The bug with people disappearing from rank 15 is now fixed. It was
  caused whenever a function that changes an offline pfile was run.
  Thanks to Almila for finding this. There might be others, we'll
  see.

- Added fail messages to target when moonbeam/sunray fail because of
  alignment. (Cadaver)
 

 

Shout out loud

Earth faction

earthEarth will be responsible for the defense of the clan; maze concepts, training and leading members in the defense of the hall, and other defense-related issues. They will also provide spellups and corpse retrievals for a reasonable fee. More>>

Fire faction

fireFire members will be responsible for the offensive aspects of the clan; acts of vengeance and/or retaliation, raiding, warring, and general pk. For a price, fire members will also be available for hired killings. Essentialy, Fire Elements are the hot-heads of the clan. More >>

Air faction

airAir will be responsible for communications/relations. This would cover applicants, recruiting, clan disputes (both internal and external), clan relations, and the general public image of the clan (contests/trivia's, clan fairs, web page, etc.). More >>

Water faction

waterWater will be the more knowledge-oriented faction. They will be responsible for exploration and mapping, as well as writing descriptions for the clan hall and its mobs. Water members will also be approachable, for a fee, to retrieve certain pieces of eq around the mud. More >>