Reboot - 03/19/2008

Hard to believe we haven't been live even 2 weeks yet, seems much longer.
Still finding plenty of things to fix up, but we're getting there. Here's
the changes this past reboot:
 
- When wimpy kicks in, you will no longer attempt to flee through an exit
  that has a prog attached to it. This is because the MUD can get into a
  loop of wimpy-prog does damage-which triggers a wimpy-which triggers
  the prog-which triggers wimpy, etc. Some have seen this as pages of
  'you lose 10 exp' after already being dead. It could have also easily
  crashed the mud, we're lucky it hasn't. This will make some things a
  little easier, for example on the Horror School Guard - you won't get
  smacked around repeatedly trying to flee South.

  Most exit progs only exist to block an exit anyway, but if there are
  any AQs broken by this because an exit prog MUST be triggered and the
  mob is aggro, will fix them as we find them. Please post on bugs if you
  can think of any that might be affected by this and are able to confirm.
  Thanks.


- Conjure Elemental and Dust Devil can now be used from items again.
  (Onslaught)

- Fixed a bug with gamestat 4 not displaying currently for unclanned
  people.

- There was a bug in damage causing high weapon hits to sometimes be
  inflated - mobs would have been getting this too. It's also the
  cause of some weirdness seen like spirit shield reflecting a backstab,
  absorbing a spiral, etc. (Ryzaura/Feeder)

- You can now fido food and drink.

- Fixed a buggy damage message when angelfire/demonfire reflect on
  you. (Sagen)

- Fixed a bug in steal where if the mob couldn't see the item itself,
  you couldn't steal it. (Madrox/Zibest)

- 'Listen all' (alliobra) was being interpreted as 'all'. As you can't
  actually do any 'all.<whatever>' actions on mobs, this was a bug.
  (Jaenelle)

- Fixed a bug with failed wimpy causing the mob to get in another round
  of combat, causing more failed wimpy, causing yet another round of
  combat, etc. Noticed trying to flee in Avian Kingdom without flying.
  (Amarufox)

- 'Report stats' now includes hr/dr. Had to reformat it a little for
  this. (Accora)

- Remove curse spell was not improving. Now fixed. (Wender)

- If your hp is low enough that you would try to autoflee, you will not
  blockexit if the target is also trying to flee. (Csucsari)

- Having a pretitle set no longer shortens the max title (40 chars) you
  are allowed. (Gelu)

- You will now see '<player> sends you a tell.' while afk - normal AFK
  only, not note or edit mode. I guess technically this should be needed
  in the true send of 'AFK', but lots of people use it as more of a 'dont
  bother me' flag. (Rexyl)

- Counter strike will now increase a little faster. (Cordelia)

- Changed the backstab messages a little to drop the 'your' from the
  weapon names. Also fixes a minor color bug. (Onslaught)

- Fixed a bug in translocate taking you to recall when it can't find a
  target room. (Thingol)
 

 

Shout out loud

Earth faction

earthEarth will be responsible for the defense of the clan; maze concepts, training and leading members in the defense of the hall, and other defense-related issues. They will also provide spellups and corpse retrievals for a reasonable fee. More>>

Fire faction

fireFire members will be responsible for the offensive aspects of the clan; acts of vengeance and/or retaliation, raiding, warring, and general pk. For a price, fire members will also be available for hired killings. Essentialy, Fire Elements are the hot-heads of the clan. More >>

Air faction

airAir will be responsible for communications/relations. This would cover applicants, recruiting, clan disputes (both internal and external), clan relations, and the general public image of the clan (contests/trivia's, clan fairs, web page, etc.). More >>

Water faction

waterWater will be the more knowledge-oriented faction. They will be responsible for exploration and mapping, as well as writing descriptions for the clan hall and its mobs. Water members will also be approachable, for a fee, to retrieve certain pieces of eq around the mud. More >>